Out of curiosity, what house rules do you have for SLA?
What are the neatest things you've done (or seen done) with the game?
What would you (do you) change re: the system/mechanics?
So, last night at our SLA game a discussion came up about the SLA source material. It was generally agreed that one of the best facets of the origianl source was that many things were touched on but little, if anything, truly explored in depth there by allowing GM's to explore their own dark reasons behind said source.
It was then brought up how different the current source material being produced, such as CS1, is completely at odds with this. The background behind Diggers army of Manchines is all encompassing, right down to the motivations and thoughts of the top dog himself even if the writing to tie it in with existing cannon of the "stairs of body parts" was awkward and disjointed.
Actually the whole section the Manchines seems to be a support for the BPN of the same book in which they rise up against their creator in the well trodden cliche of Frankenstein, I Am Robot, Terminator, The Sorcerers Apprentice and Golem (the list goes on). Why one would write a BPN that destroys the game universe for anything other than a one shot convention game, let alone a source book is quite perplexing.
How Diggers revenge is so complete and overwhelming in the face of the 30,000 Stormers awake daily on Artery alone, that can be instantly transported across the galaxy in fold ships to join an army of Necathropes, some of which rivalling the insidious "Spinner" in deadliness, lead by and immortal alien demigod mercenary seems as ill thought out as it is out of place.
Perhaps Digger was best left as a bogeyman lurking in the dark of Salvation Tower cloaked in fear's deepest wellspring- the unknown.